Wonderful news! Today I managed to get everything I wanted (to a certain extent) to work! All in a days work!!!
This is great. Not only have I slightly improved the sprites for the floor and wall (still a WIP, so don’t worry about that…), but most importantly, I managed to create some stations that will be the core part of the baking gameplay loop! So far, I have mixing ingredients, kneading dough, baking bread, and selling the bread. They have to be done in order, as you can see in the video, if you try to mix ingredients while having something in your inventory, nothing happens. This is what I was hoping to do in a few days maybe, but it turned out to be super feasible!
I overestimated how difficult the baking part will be, however I am well aware that the hardest part will be storing data, and ALL of the roguelike part, which I don’t even know how to implement it yet in terms of gameplay, but I’ll surely figure it out when the time comes to get to that.
Footage of how the gameplay loop is going to look like (very dumbed down). I hope to have minigames for each different action (except selling) and perhaps making it rhythm based! I think that’s a fun idea, but that means good music! which I haven’t even started on yet!
In any case, I think the break won’t do harm and will instead bring me back more refreshed when I start working on this again! The best part: I’ll still technically be working on the game, not only by brainstorming and daydreaming of ideas all the time, but because I’m going to France, the country of pastries! They have Boulangeries in every corner of each city, so I’ll go as many to get some inspiration of the vibes, aesthetics, and more! I hadn’t thought of it until now, but this break will bring nothing but amazing things.
That does it for this devlog. All in all I got a lot of work done. When I’m back I plan on tackling the functionalities full on and taking a break from sprites and art in general. Next up should be a money counter, that increases every time you sell something, multiple types of items you can bake and maybe some simple minigames or something that spices up the loop instead of keeping it as a fetch quest.