Well well well… I guess it’s that time of the… week?
I said that I’ll be back when I finish - or almost finish - the rhythm minigame… and well… I have!
I’ve had to do a lot of scripting for it, but it’s finally here! I had to use some open sourced node, credit to LegionGames for their amazing implementation of a Conductor node! It essentially helps with the pacing of the notes based on its bpm alone! The rest is done automatically. After the first two days, I spent today making it look nice and added indicators for accuracy when hitting notes.
It triggers whenever you have to perform a baking-related action, like mixing ingredients or baking something. So far, I only have the basic 4-lane variation, but later on I will add the “nth beat”, which shouldn’t be that difficult, but I need to design a new interface instead of the one I have now, so that’ll be done later.
It just like any other basic rhythm game. Depending on the accuracy, you will receive a score that will bring additional value to the produce being sold. There is no hardcoded value for score thresholds, it all depends on the number of notes that have either been press/missed and the amount of points you earned depending on accuracy (perfect, good, okay). Additionally, apart from missing a note, pressing a button when a note isn’t near the valid zone will also count as a miss, and decrease your score to prevent spamming.
GameplayDemo_02-Compressed.mp4
I feel like the minigame really added a LOT to this game in its current state, way less repetitive because of the gameplay mixup, and even more to come soon! Mainly different orders and new minigames, but also, obviously, special ingredients, that is, however, going to come way later on…
Well, although this update was a little smaller than the previous one, I think it definitely adds way more life to this game, and as I previously said, the game will definitely get even more fun, but no spoilers! (at least not too many)…
For the future I plan on adding orders, and maybe, finally, FINALLY, some more sprites. I think I’ll try to figure out the layout and add more life to the “free roam” part of the game by having an actual bakery instead of a lifeless area with only one wall…