I finished all walking animations for the main character! So now the game is actually technically playable-although there certainly isn’t much to do for now.
I’m almost done with sprites for now, all that’s left is to design a proper tileset to make a level, most likely the bakery, so that I can visualize different things.
Although I haven’t done a lot today, I will get a lot more done in the future, especially after I finish with the basic sprites.
I’m using a very basic floor sprite to show that there is actual movement, do not be alarmed! This ugly floor is far from what the buildings will look like (I have high standards)
Next up, I will actually start coding. The main idea for now is to start with (spoiler alert) ONE OF the core gameplay elements of this game: baking. I will start by having simple stations with which you are able to interact with. Every station will give you an item upon consuming the one you are already holding (i.e. ingredients → dough, dough → kneaded dough, kneaded dough → bread). Later on, once I have more to work with, I will implement various minigames for these, to prevent the gameplay from going stale.
If I manage to get that working relatively quickly, I’ll add a customer mechanic and a money count. There is a maximum of one customer that asks for bread, once you give it to him, your money count will go up. If I also get that to work quickly, I will be very happy, and I’ll assume that progress will be made at a decently good pace.
Unfortunately, I will be going on vacation soon, so I most likely won’t get anything done for the next few days following Wednesday.
Anyways, I’ll leave this relatively -comparing it to the first and only other devlog I’ve made- long devlog here. As previously stated, progress will hopefully be made soon!
P.S. Happy Birthday to the most hated country in Europe: France! Fun fact, I studied in French school from kindergarten all the way to high school, so France in general is a pretty big part of my life. Maybe I’ll drop in some more fun facts every few devlogs, just in case these go public or someone stumbles upon them whatever the circumstances may be…